
The encumbrance of micromanaging a vast and scattered empire is likely to slow down progress with the LP.Īlliance: Entente Power: Maximum Difficulty: Medium Fun! Rating: Lowįrance is now superpower in decline. Once again invasion from the sea is always a possibility against any opponent but the Turks present an optimal target. If the Ottomans or Italy join our enemies it will warrant some fighting in northern Africa. Obviously the western front will need reinforcing but sending some forces east to Russia early could be interesting. Possible areas of fighting include just about everywhere we can land our troops. The Germans threaten it's dominance at sea with their massive naval programs and Russia's imperial ambitions had to be put to check many times as well.Ĭontrolling a vast overseas empire can be cumbersome along with maintaining a fleet capable of policing every ocean in the world. Over the last few years the Empire often found itself in conflict with the upstarting continental powers. Britain's number one goal is to maintain the current global balance of power so that no one can rise to rival it's position and it's policies reflect that. The British have forged an empire historically unmatched in size and it is now at the top of it's power and the envy of the rest of the world. Green being the Entente and allies and yellow being the Central Powers and theirs.īritish Empire - big and strong world police. Many other powers ended up joining the conflict on both sides which resulted in the following a balance of power resembling a few yellow stains in a sea of green: What we call World War I was the conflict between the Triple Entente Alliance incorporating the Russian, British and French Empires against the Central Powers of Germany and Austria-Hungary. The ones that I downright refuse to play will not be listed. I've done a little playtesting beforehand and I will list the nations cons and pros below. We need choose a European Imperialist Nation to lead to glory in these times of troubles. It is short enough to actually give the LP a chance to finish and is action packed for most of it's length (if you can call the western front action-packed ).

One starts in 1914 and ends in 1920 incorporating mostly only the Great War and the other one start in 1936 and ends in 1964 which is the standard HoI timeframe allowing for some cold war or nuclear exchange after WW2 has been concluded. There are two completely separate historic scenarios included in the game. There are plenty of World War II HoI AARs going on on this forum so let's mix it up with a conflict that gets less spotlight. I'm nowhere near competent at HoI style games but I find the historical period presented fascinating.

I've been aching to give this a shot for quite some time now.
